July 25, 2003

off to the other side of the pond

It's almost 5 in the morning and I'm almost ready to leave for the airport. Will be heading first for 4 days at Siggraph in San Diego and beeing that almost half way home(!), will be making another frog leap with final destination of Rosario, Argentina where I'll be taking almost 10 days off at my parents place. Yahp, it's a long way to the other side of the planet... and got plenty of entertainment (loads of laptop juice, 4 books thick as bricks, plenty of paper, pencils, everlasting kindegarten crayola set, and my view master), but hey haven't been there in almost 3 years. I'm so excited!

Posted by marumushi at 06:10 AM | Comments (1)

July 22, 2003

Introducing Remote Driver

It is probably because of this project that I am freaking out with deadlines now. A friend at the office showed up a couple of days ago with one of those rc cars you can drive with your keitai. Minutes later we where using flash to move it, and as time went by, the source code jumped from person to person, everyone adding a little bit to it. Some time after that we where suddenly controlling the rc car with flash through flashcomm server, added webcams, chat and a waiting queue and voila, we got

remote driver

How cool is it to be interacting with the real world through the virtual world?
Oh man, I really, really want to see more of this around...

Enjoy!

::update:
None of this would have been possible without the master mind of Kampei Baba and the help of Shin Matsumura & ugn

Posted by marumushi at 08:21 PM | Comments (5)

July 08, 2003

Automatic face tracking webcam

This has been out for a couple of months already, but logitech's QuickCam Pro 400 latest driver update features, among others, automatic face tracking.

ugn says:"I just got a new webcam for the office live broadcast that you see to the right in my blog, this camera is awesome. Whats so cool about it? Well, whenever someone shows in frame, the camera will automatically zoom into that person's face. I originally bought it so that I could check over my hamster (topmost broadcast) but it seems that it just wouldn't work on it. I don't really know the inner workings of the algorythms that makes it happen, but it looks like it only works on human faces. Maybe it is because my shirt today looks more "face" than my face, but somehow the camera keeps on zooming into my shirt."

Check it our working over at ugn's blog.

Posted by marumushi at 07:21 PM | Comments (2)

July 07, 2003

still hanging around

It's been crazy, crazy bussy days for the past... humm... I have no idea when was even the last time I really had some time to sit down and even think about it!.

Yeahp, working almost 15 hours a day can wear you off very easilly. Luckily it hasn't been just "regular" bussy days... we've got a couple of really cool projects going on under the hood, which you know, once you get excited about them, you can't think about anything else until you finish everything. First, I've been helping the guys at bascule with couple of very very cool multiuser humm... "environments", which luckily should be released by the ends of this month. Also, been working a bunch with geolocated content / instalations using GPS live data together with Dan. At the same time, been reusing the same system to map wireless networks in the city, and also getting ready a Carnivore client together with ugn - all at the same time while I'm cleaning up the Desktop Activity Monitor for release, and finishing a couple of other minor works for a couple of big clients.
Well, all this should be finished before the 25th of this month, when I will crossing the pond to make it to Siggraph in San Diego just before I head back to Argentina for a well deserved 2 weeks holiday - it's been almost 2 and a half years since the last time I went home, so I'm really excited about it!

So... as you can see, been just a little bit bussy, but still hanging around.

Of course if you happen to be making it to Siggraph this year, please drop me a line. Maybe we can get together over there for lunch or something.

Stay tuned, there's a lot to come!

Posted by marumushi at 11:48 PM | Comments (2)